﻿namespace HCore
{
    public abstract class MoveEntity : DisplayGameEntity
    {
        public Vector3 velocity;
        public Vector3 forward;
        public Fix mass;
        public Fix maxSpeed;
        public Fix maxForce;

        protected MoveEntity(int eType, HGame game) : base(eType, game)
        {
            mass = 1;
            maxSpeed = 1;
            maxForce = 1;
        }
    }
}